Sunday, October 05, 2008

Secret Mission

Several high school students have been kidnapped at one in the morning (with their parent's permission), blindfolded, and brought to the home of the current drama president. Only a few minutes later a knock sounds at the door. One of the kidnappees is led to the door. "She will need to be able to see," said low, near monotone voice. The girl's blindfold is removed, and she is confronted with a tall figure in a black cloak, the hood pulled up so werf's face cannot be seen. The figure hands the girl a note.

As Drama President, you need to know a secret that few others know. However, it is not knowledge that will be handed to you – you must prove you are ready. Go with the one who gave this to you, and good luck.

The girl agrees, and follows the figure out to a van parked on the other side of the street. She opens the passenger door and sees another note.

Congratulations for trusting a faceless, cloaked stranger. This stranger will eventually help you find me, the Theater Ghost. For now, you must go CONTENT OVERPOWER. Don’t forget to go underground.

"Here's a waterbottle for you, and help yourself to grapes and chips," the cloaked stranger says. "Now, where are we going?"

"Where are we going?"

"Yes. You need to tell me where we are going."

The girl looks at the note. "Content Overpower?"

"Where is that?"

"I don't know..."

The stranger hands the girl a pencil. "You'll need this."

Several minutes later, the girl is still confused. The stranger has been calmly munching on grapes, but finally decides to help. Werf takes the pencil and the paper, writes "PROVO," and crossed out the letters p, r, o, v, and o in the phrase "CONTENT OVERPOWER."

"Oh!" says the girl. And a moment later: "Go to the Provo mall."

The stranger starts the car and begins driving. "Where at the Provo mall?"

The girl considers the paper for a while, then says, "The underground parking."

As the stranger drives, werf turns on some music - very quietly. It's nothing the girl has ever heard before, but the stranger sings along.

They pull into the underground parking, where another cloaked and hooded figure waits. The girl gets out of the car and approaches the figure, and is handed another slip of paper. She returns the the car, which the stranger has put into park and turned off.

You have succeeded the first time – are you thinking this will be easy? Let’s see if you’re right. The next place you must go is a building with thousands of stories.

"The library."

There seems to be a bit of a problem at the library. The stranger pulls into the parking lot, drives through it, goes out onto the street, pulls into the other parking lot, drives through it, pulls into the street, drives across the front of the library again... the girl is getting nervous. But as they pull into the first parking lot again, yet another cloaked stranger appears. The girl gets out of the car and is handed another slip of paper.

I believe it is becoming apparent to you that I have many helpers. As Drama President, you will be one of them. I could do everything by myself, but it is much easier with good help, which I intend for you to be. Down Bulldog Blvd. is a store – not the department store, the one with an e.

The girl is confused, so the stranger heads for Bulldog Blvd. and begins driving along it. "What stores are here?"

"Oh! Macey's!" the girl says suddenly.

Another stop, another cloaked stranger, another note.

My helpers must be clever, and you’re proving yourself to be so. I hope you realize that you must also be able to keep secrets, for my identity is a closely guarded secret and cannot be revealed to the undeserving. To get one step closer to knowing my identity, go swing on a swing in a park. Which park? The one Utah’s ancestors inspired.

"Pioneer Park," the girl says confidently.

While driving, the stranger gets a text message. Then werf misses a turn, then drives past the park, then finally gets on the right road and begins looking for parking. This time, as the girl gets out, the stranger turns off the car and follows.

By the swing is another clocked stranger, with yet another note.

You have done well, and are almost at the finish. Now you must find another park, one not so well known. Eleven fifty SHOUT.

The girl knows what to do when she gets back to the car; she picks up her pencil. "What's at 1150 South?" she asks a moment later.

The stranger doesn't respond, only begins driving. They're getting close when the stranger's phone rings. The car is quiet enough that the girl can catch some of the conversation caller's words - something about being pressed for time, and how close the stranger was to being done. It's a quick call. "Big Mama says hi," the stranger says while dialing another number. Werf then relays a change of plans - "Follow us back to Lisa's house."

They pull into the parking lot of a small park, which the stranger calls Footprinter's. A car turns on and the stranger drives away with the other car following.

Soon they are back where it all started. The girl starts to get out, but the stranger tells her to wait. Werf then goes across the street to the other car, talks to someone over there for a moment, and starts coming back with someone else.

When the girl goes back inside the house, she has met the Theater Ghost and gained some instructions. She wonders what on earth she has gotten herself into.


Giovanni Schwartz said...

Dun dun dun!!! (Verification word: tniacnda)

Sam, The Nanti-SARRMM said...

That's a very cool story. Good jo(r)b.

bobtheenchantedone said...
This comment has been removed by the author.
bobtheenchantedone said...

It's all true, too.